Important Dates

Full Paper
Submission Deadline:

16 March 2018

Notification to authors:
16 April 2018

Camera ready version
7 May 2018

Author Registration and Payment Deadline:
14 May 2018

Conference dates:
14 and 15 June 2018

Committees

General chair
Jürgen Mottok

Co-Chair
Dieter Landes
Hans Gruber

International
Program Committee

Jörg Abke
Jürgen Börstler
Philipp Brune
Mark Cieliebak
Ernesto Damiani
Marcus Deininger
Georg Hagel
Martin Hobelsberger
Eileen Kraemer
Martin Kropp
Matthias Längrich
Thomas Lehmann
Vaclav Matousek
Elisabeth Meilhammer
Susana Muñoz Hernández
Michael Niemetz
Arnold Pears
Kerstin Raudonat
Maria-Ribera Sancho
Jörn Schlingensiepen
Peter Sommerlad
Friedhelm Stappert
Reimer Studt
Thanwadee Sunetnanta
Nasseh Tabrizi
Ye Tao
Ramin Tavakoli Kolagari
Horia-Nicolai Teodorescu
Amir Tomer
Gero Wedemann
Goetz Winterfeldt
Christian Wolff

Organizer

Learning of Software Engineering - Registered Association

14 and 15 June 2018, Seeon Monastery, Germany

Scope

Software Engineering (SE) is an important discipline and it is part of almost all curricula in Computer Science of universities.

Challenges in today’s software development industry include increasing system complexity, project management, shorter development cycles, shorter time to market, dealing with continuous changes, integration and deployment and expected high quality of the software.

Software engineering education has to deal with these challenges. How can we prepare students or employees to these challenges?

What are best practices to help them to work in different domains, ranging from app development for mobile devices to the development of really big applications for mainframe systems, from game development to working on highly secure systems?

How can we support students in their student life cycle and how can we prepare them for lifelong learning?

How can we ensure that future software engineers meet industrial needs, with respect to technical as well as soft skills?

Important

At least one author of an accepted paper must register and attend the conference to present and discuss the paper. The paper will not be included in the conference proceedings if it is not presented at the conference.

Topics of Interest include but are not limited to

  • SE curriculum design
  • Training, education, and certification of SE in adult education
  • New methods, techniques, best practices, and experiences in education
  • Illustrative examples to highlight SE topics in education
  • Evaluation and assessment of students’ skills that are relevant for SE
  • Assessment of different teaching models
  • Reflective learning in SE
  • Tools for education, both commercial and public domain
  • Support of lifelong learning
  • Social and cultural issues in SE education
  • Games and social media in education
  • Distance learning, online learning, E-learning, and MOOCs on SE topics
  • Open education and open educational resources

    Best paper award

    A Best Paper Award is appointed in Educational Methods and Learning Mechanisms in Software Engineering Education.

    Submission

    High quality contributions are accepted in the following categories:

    • Research papers
    • Experience reports from industry or universities
    • Panel session

    The submission guidelines for the different categories will be found on the submission page. Papers must be submitted electronically.

    Partners

     

    Associate Partner