Important Dates

Full Paper
Submission Deadline:

16 March 2023

Extended Full Paper Submission Deadline:
26 March 2023

Notification to authors:
16 April 2023

Camera ready version:
07 May 2023

Author Registration Deadline:
14 May 2023

Conference dates:
19 - 21 June 2023

Committees

General chair
Jürgen Mottok
Georg Hagel

Co-chair
Dieter Landes
Alexander Bartel

International Program Committee
Alexander Bartel
Andreas Gegenfurtner
Christian Wolff
Dieter Landes

Florian Hauser
Friedhelm Stappert
Georg Hagel
Gero Wedemann
Hans Gruber
Horia-Nicolai Teodorescu
Joerg Abke
Lynsay Shepherd
Marco Kuhrmann
Marcus Deininger
Martin Kropp
Martin Hobelsberger
Matthias Längrich
Patricia Brockmann
Ramin Tavakoli Kolagari
Stephan Krusche
Isabel John
Paula Bartel
Veronika Thurner
Ulrike Hammerschall
Ralf Reißing
Thanwadee Sunetnanta

Special Session Eye Tracking
Florian Hauser
Jürgen Mottok

Organizer

OTH Regensburg
Prof. Dr. Jürgen Mottok

Publicly funded project "HASKI"
FKZ: 16DHBKI035

19 - 21 June 2023, Seeon Monastery, Germany

Call for Papers - Download

Scope

Software Engineering (SE) is an important discipline and it is part of almost all curricula in Computer Science of universities.

 

Challenges in today’s software development industry include increasing system complexity, project management, shorter development cycles, shorter time to market, dealing with continuous changes, integration and deployment and expected high quality of the software.

 

As educators we are challenged to keep up with the emerging trends, to identify suitable software engineering techniques, and to incorporate them into our class offerings.

Software engineering education has to deal with these challenges. How can we prepare students or employees to these challenges?

 

What are best practices to help them to work in different domains, ranging from app development for mobile devices to the development of really big applications for mainframe systems, from game development to working on highly secure systems?

 

How can we support students in their student life cycle and how can we prepare them for lifelong learning?

 

How can we ensure that future software engineers meet industrial needs, with respect to technical as well as soft skills?

Important

At least one author of an accepted paper must register and attend the conference to present and discuss the paper. The paper will not be included in the conference proceedings if it is not presented at the conference.

Topics of Interest include but are not limited to

  • SE curriculum design
  • New methods, techniques, best practices, and experiences in education
  • Illustrative examples to highlight SE topics in education
  • Evaluation and assessment of students’ skills that are relevant for SE
  • Learning assessments
  • Tools for education, both commercial and public domain
  • Learn Management Systems (LMS)
  • Learner Model and Learn Path
  • Application of AI/ML methods in LMS
  • Social and cultural issues in SE education
  • Games and social media in education
  • Distance learning, online learning, E-learning, and MOOCs on SE topics
  • Open education and open educational resources
  • Learning arrangements in programing education

Special Session:

  • Practical methods of using Eye-Tracking in SE

     

     

    Best paper award

    A Best Paper Award is appointed in Educational Methods and Learning Mechanisms in Software Engineering Education.

    Submission

    High quality contributions are accepted in the following categories:

    • Research papers
    • Experience reports from industry or universities
    • Panel session

    The submission guidelines for the different categories will be found on the submission page. Papers must be submitted electronically.

    ACM International Conference Proceeding Series (ICPS)

    All accepted papers will be published as conference proceedings as part of the ACM International Conference Proceeding Series (ICPS) and appear in the ACM Digital Library.

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