Important Dates

Full Paper
Submission Deadline:

15 March 2016
 

Paper Submission
Extended Deadline
(Full & Short Paper):

22 March 2016
 

Notification to authors:
17 April 2016 

Camera ready version
6 May 2016

Author Registration and Payment Deadline:
31 May 2016

Conference dates:
30 June and 1 July 2016

Committees

General chair
Georg Hagel
Jürgen Mottok

Co-chair
Hans Gruber
Dieter Landes
Irmgard Schroll-Decker


International
Program Committee

Jörg Abke
Jürgen Börstler
Andreas Bollin
Philipp Brune
Mark Cieliebak
Ernesto Damiani
Marcus Deininger
Wim Gijselaers
Hans Gruber
Georg Hagel
Martin Hobelsberger
Eileen Kraemer
Martin Kropp
Dieter Landes
Matthias Längrich
Thomas Lehmann
Vaclav Matousek
Elisabeth Meilhammer
Susana Muñoz Hernández
Michael Niemetz
Arnold Pears
Juergen Mottok
Kerstin Raudonat
Maria-Ribera Sancho
Jörn Schlingensiepen
Irmgard Schroll-Decker
Peter Sommerlad
Friedhelm Stappert
Reimer Studt
Thanwadee Sunetnanta
Nasseh Tabrizi
Ye Tao
Ramin Tavakoli Kolagari
Horia-Nicolai Teodorescu
Amir Tomer
Gero Wedemann
Goetz Winterfeldt
Christian Wolff

Organizer

Learning of Software Engineering - Registered Association

30 June and 1 July 2016, Seeon Monastery, Germany

Scope

Software Engineering (SE) is an important discipline and core part of almost all Computer Science curricula of universities.

Challenges in today’s software development include increasing system complexity, short development cycles, shorter time to market, continuous change, and expected high quality of the software.

Software engineering education has to deal with these challenges. How can students or employees be prepared to master these challenges?

What are best practices to help them to work in different domains, ranging from app development for mobile devices to the development of really big applications for mainframe systems, from game development to working on highly secure systems?

How can we support students in their student life-cycle and how can we prepare them for lifelong learning?

How can we ensure that future software engineers meet industrial needs, with respect to technical as well as soft skills?

Important

At least one author of an accepted paper must register and attend the conference to present and discuss the paper. The paper will not be included in the conference proceedings if it is not presented at the conference.

Topics of Interest include but are not limited to

  • SE curriculum design
  • Training, education, and certification of SE in adult education
  • New methods, techniques, best practices, and experiences in SE education
  • Pedagogical underpinning of SE education
  • Illustrative examples to highlight SE topics in education
  • Evaluation and assessment of students’ SE-relates skills
  • Assessment of different teaching models in SE
  • Reflective learning
  • Tools for SE education
  • Support of lifelong learning in SE
  • Social and cultural issues in SE education
  • Games and social media in SE education
  • Distance learning, online learning, E-learning, MOOCs
  • Analysis / mining of educational data in SE

      Best paper award

      A Best Paper Award is appointed in Educational Methods and Learning Mechanisms in Software Engineering Education.

      Submission

      High quality contributions are accepted in the following categories:

      • Research papers
      • Experience reports from industry or universities
      • Panel session

      The submission guidelines for the different categories will be found on the submission page. Papers must be submitted electronically.

      Partners

       

      Associate Partner